Can’t Afford Studios is a collaborative, volunteer-driven game development team dedicated to creating innovative interactive experiences. Currently working on an unannounced project, the studio brings together artists, designers, and developers to build a cohesive and engaging gameplay vision.

As the Animation Lead, I oversee and track all aspects of animation production, ensuring seamless implementation into Unreal Engine. This includes managing animation pipelines, coordinating with cross-disciplinary teams, and maintaining documentation to support efficient integration and iteration throughout development.

3D2B is a hybrid short film created during my MFA at the Savannah College of Art and Design, combining both 2D and 3D animation techniques to create a visually layered and immersive narrative and created in just 10 short weeks.

As the Producer on 3D2B, I was responsible for overseeing and tracking the film’s production from development through final delivery. This included managing production timelines, coordinating across departments, and ensuring that all creative and technical milestones were met in alignment with the project’s deadline. I maintained detailed production tracking systems to monitor progress, identify bottlenecks, and keep the team on schedule, ultimately ensuring a cohesive pipeline from concept to completion