At Bonfire Studios, I worked as a Capture Artist creating high-quality marketing content for the upcoming title Arkheron. In this role, I was responsible for capturing cinematic and gameplay footage that aligned with the game’s visual identity and marketing goals.

My work involved in-engine capture, shot composition, and iterative refinement to produce polished promotional content for multiple platforms. By balancing technical precision with creative direction, I helped translate gameplay into compelling visuals that supported the game’s launch strategy and audience engagement.

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